The Sword of Punishment

A cleric construct focused upon righting all wrong

Description:

Str: 19, mod: 4, mod+lvl: 6
Con: 14, mod: 2, mod+lvl: 4
Dex: 8, mod: -1, mod+lvl: 1
Int: 9, mod: -1, mod+lvl: 1
Wis: 16, mod: 3, mod+lvl: 5
Cha: 10, mod: 0, mod+lvl: 2

AC: 18, PD: 15, MD: 13

HP: 36, Recoveries: 8, Recovery Roll: 2d8+2

Basic Melee
Atk: 6, Hit: 2d106, Miss: 2

Basic Ranged:
Atk: 1, Hit: 2d61, Miss: 2

Racial Power

Never Say Die
Whenever you drop to 0 hp or below, roll a normal save if you have a recovery available. On a 11+, instead of falling unconscious, you stay on your feet and can heal using a recovery. Add the recovery hit points to 0 hp to determine your hp total.

Powers and Spells

Domains

Justice

Once per turn when an enemy scores a critical hit against you or a nearby ally, or drops you or a nearby ally to 0 hp or below, you gain an attack-reroll blessing. Immediately choose a nearby ally and give them the blessing as a free action.

An ally with this blessing can use it to reroll an attack as a free action this battle. An ally can only have one such blessing on them at a time.

Invocation of Justice: This battle, add double your level to the miss damage of your attacks and the attacks of your nearby allies. (For example, your basic melee attack as a cleric will deal triple your level as miss damage while this invocation is active.)

Strength

You can wield heavy/martial weapons without an attack penalty.

Invocation of Strength: This battle, you and your nearby allies deal triple damage instead of double damage on critical hits with melee attacks.

Authority (Leadership)

Once per turn when you make a melee attack against an enemy, hit or miss, your allies gain a +1 attack bonus against that enemy until the start of your next turn.

Invocation of Authority: Increase the escalation die by 1.

Bio:

Origin

One of four Forgeborn created as clerical representatives of justice for the dwarven god of the 12th Age, Gafol. They were constructed as a joint effort between Gafol and the Dwarven god of invention and machinery, Kythera, to embody the ideals of the everlasting justice of the dwarven civilization. Each one of the constructs was originally created to right some great wrong that would be done to the Dwarven people during the 13th Age. The reason for the constructs was to forestall the death of Gafol who fell at the end of the 12th Age. Each construct is charged with a fraction of the god’s essence to give them life and sustain his purpose.

Three of the constructs have already emerged and set out into the world. No one has heard of them for several generations and it is unknown if they are destroyed or succeeded in their mission. The constructs do not know the nature of the injustice they are meant to correct but are drawn to it over time. As a result, they seek to right all wrongs they come across in their lives in the hopes it will lead to their primary goal. By completing their reason for creation the spark of the Gafol that is imbued into each of them will bloom into a true everlasting soul.

The constructs were named “Crown”, “Scales”, “Veil”, and “Sword”.

Awakening

Sword is the final construct to awaken. Seeing scholars are beginning to foretell the ending of the 13th Age, Sword’s purpose is on a short timetable. It awoke in the workshop where it and its fellows were constructed. The once magnificent dual chapel to Kythera and Gafol was a ruin and by appearances had been one for many hundreds of years. Sword’s first year following its awakening was spent acclimating to the world it now found itself in and repairing its components which had gone untended since the fall of the chapel many centuries ago.

A misguided choice of friends

It also found itself seeking out a means to determine the purpose of its existence and the great wrong it was meant to address. As a result, one of the first encounters it had in the world was a cadre of Crusader soldiers fighting a cabal of demonic cultists. It aided the soldiers in destroying both the cult and the demon they meant to summon. The morning following the group split, with half heading into the village to claim their payment and others returning to the Crusader’s army to report victory. However; when the group arrived in the town and were paid for their services by the grateful townsfolk the soldiers pressed for further reward, attacking and robbing the peasants of the village to claim what they believed was their rightful payment. In addition the soldiers attempted to press gang several citizens into the crusader’s forces. Sword slaughtered the soldiers for their transgressions but for his heroism was chased out of town by the terrified peasants. As a result, the Crusader is aware of Sword’s part in aiding his troops in dealing with the demons but does not know how to handle the rogue war machine with a conscious and is waiting to see if Sword will be a boon or a hindrance to his efforts.

Recently

Since then it has wandered the countryside seeking out injustice to be righted and ever seeking the purpose behind its existence. For a time it dwelt in the city of Santa Cora, working for various temples and traveling to beleaguered people throughout the Dragon Empire. It has seen a great deal of good done in the service of the Priestess and considers her one of the few noble figures of the age. Sword has heard of the Great Gold Wyrm and considers it one of the other possible fonts of good in the world, however, it has so far had little dealing with the icon.

While never having had dealings with the Dwarf King directly, Sword is inextricably bound to the icon as one of the constructs of his civilization. However; Sword is not obligated to serve the king, as he answers to a higher power. The king may not see it this way though.

The Sword of Punishment

Seattle DnDnD byronsm byronsm